Mitch Wagner's piece begins:
"Short answer: It’s inconvenient.
Long answer: I love Twitter and Facebook in part because they’re very convenient. I can use them from my MacBook Pro or my iPad or iPhone. I usually check them only for a minute or two at a time, as a little break between whatever else I’m doing, like taking a sip of water..."
Interesting point of argument re. convenience & commitment. With my schedule, I fall into the the convenience camp...
And you?
Feb 17, 2011 at 10:00am ET by Matt McGee
Excerpt:
"Your friends’ activity on Twitter, Flickr and elsewhere — but for now, not Facebook — will soon be a lot more visible in Google’s search results, including having an impact on how pages rank. Google has announced an expansion of its Google Social Search results that’s beginning to roll out today on Google.com. Here’s a look at what’s new:
Social Search Blended Into “Regular” Results
Prior to today’s announcement, Social Search results — which Google introduced in October 2009 — only appeared at the bottom of a search results page or after clicking the “Social” filter in the left-side column. Now, you might see them mixed anywhere in the search results..."
Read Andrew Wallenstein's full article on paidcontent.org:
Excerpt from the Feb 15, 2011 article:
"The PwC study, which surveyed 202 adults last September who engaged in piracy, found that while 76 percent of respondents said “they are somewhat willing to pay a nominal fee if the content can be accessed closer to its release date,” consumers said they were willing to pay no more than $3 to download a movie and less than $1 for a TV program.
Note that’s “download,” which means to own, not the premium-VOD rental model. And it gets worse because even if the pricing was remotely comparable, two months is too long a wait: 83 percent of those willing to pay want the content within one month or less...."
Anthropologists are turning to MMPORG's as 'self-contained, programmed space[s] for data mining.'
Interesting article - pretty clear echoes of the work of Jane McGonigal, particularly in the question of how to harness gamer enthusiasm to difficult problems. One researcher, Rosa Mikeal Martey, an assistant professor of communication at CSU,
received $400,000 in funding to study Second Life. Martey's research findings show that players carry their 'real-world baggage' into the game environment, which the writer of this article presents as surprising.
Really? Surprising? I not surprised at all.