Hey doc filmmakers! This is for You!: PUMACreative Impact Award launches at Sundance - Open Call

PUMACreative
Impact Award

The PUMA.Creative Impact Award is a major new annual award to honour the documentary film creating the most significant impact in the world. This 50,000 Euro award acknowledges the film’s makers and will help the continuation of the film’s campaign work.

Our aim is to draw attention to the finest social justice filmmaking in the world, with a prize that underlines the role and importance of documentary film in society; a prize that encourages best practice in the filmmaking community, to collect and communicate relevant data on these films. Click here for full press release on the launch of the PUMACreative Impact award.

As individuals and as organisations, we are faced with some serious challenges today such as ongoing conflict, climate change, loss of biodiversity. None of these issues will solve themselves without intervention. We, at PUMA, have chosen to intervene through film because it is the most powerful medium to reach mass audiences and influence opinion formers and will contribute to leaving a better world for generations to come.
Jochen Zeitz, Chairman & CEO of PUMA

 

The PUMA.Creative Impact Award will be selected by a jury which includes Her Majesty Queen Noor of Jordan; Morgan Spurlock, Academy Award nominated Director of Super Size Me; Orlando Bagwell, Director of the Ford Foundation Social Justice Media Initiative; and Emmanuel Jal, musician and activist.

The call for the PUMA.Creative Impact Award opens on January 21 during the Sundance Film Festival. Anyone can put a film forward from any country—filmmakers, distributors, film festivals, partner organisations including NGOs and Foundations, film critics and journalists. Films can be put forward any time up to three years after release (where the release is defined as first film festival screening, TV broadcast, cinema release or internet release).

Submissions close on April 1, 2011 when Channel 4 BRITDOC Foundation will assess applications and produce a shortlist to be assessed by an international Peer Review Committee including: Carol Cone, Executive Vice President of Cone@Edelman; Diana Barrett, President and Founder of Fledgling Fund; Yvette Alberdingkthijm, Executive Director of WITNESS; Pat Aufderheide, Director of Center for Social Media, American University; Isabelle Schwarz, Head of Strategic Programmes at European Cultural Foundation; Heidi Gronauer at EsoDoc; Sarah Hunter, Head of UK Public Policy at Google; Sally Ann Wilson, Secretary-General at Commonwealth Broadcasting Association; Isabel Arrate, Fund Manager at the Jan Vrijman Fund; and Karolina Lidin, Documentary Consultant at the Nordisk Film & TV Fond and Sheffield Doc/Fest.

 

Find out more about our friends at Puma:

I Live in the Wrong City. Wrong Time: Up Against the Renaissance

FLORENCE — The bohemian artistic community in Florence in the early 16th century was almost certainly the first to stage regular absurdist “happenings.”

Martino Margheri/CCCStrozzina, Firenze

At the Palazzo Strozzi, Michelangelo Pistoletto’s “Metrocubo d’infinito” is an installation in which a cube of inward facing mirrors is placed in another large mirrored chamber, reproducing the image of the inner cube, and that of the viewer, reflected into infinity.

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The center of this activity was “La Sapienza,” an abandoned, half-built, never-to-be-completed university site, taken over by a group of like-minded artists as studios, and the venue for uproarious, avant-garde theatrical and musical performances and all-night parties. The inhabitants of this warehouse-style commune included Jacopo Sansovino, Ruperto di Filippino and Giovanfrancesco Rustici, who kept a pet eagle and porcupine.

'This picture is, like the Russian national interest, a riddle wrapped in a mystery, inside an enigma' - #20things that happened on the Internet in 2010: a puzzle

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From @syzygy site:

"This picture is, like the Russian national interest, a riddle wrapped in a mystery, inside an enigma. The picture contains 20 ‘things’ that happened on the Internet in 2010. These ‘things’ include industry events, memes and great web projects. We invite you to leave your ontological, semantic and grammatical objections to one side, and guess what these ‘things’ might be. (hi-resolution version)

It’s not a competition, but if you want to e-mail us with your answers, then feel free and we’ll mail you back with the answers in a bit. It's probably worth pointing out that quite a few of the clues refer to specific events, so Angry Birds for example isn't really the right answer for the Angry Bird at the front of the picture. But don't get too hung up on this, we’ll be dropping the odd clue on Twitter and remember. This. Is. Not. A. Competition.

We’re giving away free limited edition prints!
As if that isn’t enough, we’re giving away two of the 100 limited edition A1 prints of this picture each day for the next couple of weeks. All you have to do is follow us on Twitter and tweet a link to the picture using the hashtag #20things. We’ll randomly pick a couple of lucky people each day and send them a poster. We’re also on Facebook if that’s more your bag, though the real action will be on Twitter.

Mad Props
Finally, many thanks to McBess for illustrating this. Besides being a super-talented illustrator, he makes great music, film, animation and books which you should all check out."

Awwww. Luv! LittleBigPlanet And The Rise Of The Creator | thanks Anthea!

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By Mark Serrels on January 19, 2011 at 3:00 PM

"LittleBigPlanet 2 hits stores in Australia tomorrow, with a brand new set of creator tools that may just transform video gaming as we know it. We caught up with Siobhan Reddy, the Aussie Studio Director of Media Molecule about the rise of LittleBigPlanet 2 and the rise of the creator.

In the opening level of the LittleBigPlanet 2, the ‘tutorial’ level, you move from left to right. The soothing tones of Stephen Fry resonate, and pictures drop gently into view – from the most unexpected places – glued to the environment like Polaroids on a family fridge. These are the people that made this game – LittleBigPlanet – and there aren’t that many of them.

Over 400 people worked on Assassin’s Creed: Brotherhood. That’s four hundred. Over 200 worked on Grand Theft Auto IV, and roughly 300 worked on Metal Gear Solid 4. Today, at Media Molecule, exists a grand total of 37 staff members. That includes HR. That includes accounting. That includes the five designers they hired from the community and that includes Siobhan Reddy, the Australian Studio Director of Media Molecule, who we had the pleasure of interviewing yesterday.

Our first question? How the hell did a team so small, so niche, manage to create one of the strongest new IPs this generation?

LITTLE IDEAS, BIG EXECUTION
“It’s really, really full on actually,” begins Siobhan. “Our production team – I’m amazed by how many threads these people have to juggle day to day. Not only do they have the game to contend with, there’s the DLC threads, the backwards compatibility stuff, there’s community stuff. There’s all this stuff and you have to constantly be responsive and listen to the experiences people are having externally, but keep your eyes on the end goal....”