Spatial Augmented Reality: Merging Real and Virtual Worlds « VirtualWideWeb.com


Product Description
Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays.

In this book, the authors discuss spatial augmented reality approaches that exploit optical elements, video projectors, holograms, radio frequency tags, and tracking technology, as well as interactive rendering algorithms and calibration techniques in order to embed synthetic supplements into the real environment or into a live video of the real environment. Special Features Comprehensive overview Detailed mathematical equations

Code fragments

Implementation instructions

Examples of Spatial AR displays

 

arf, an Augmented Reality Virtual Pet on the iphone « VirtualWideWeb.com

Cool

"This is a first peek at an augmented reality virtual pet game being developed for the iphone in the GVU Center’s Augmented Environments Lab at Georgia Tech. The game is far from done, but there’s enough to it right now to show off some of what will be possible. (Kudo’s to Kimberly Spreen for getting this going). More info can be found here:" www.augmentedenvironments.org

Urgent Evoke » Taking Action on Currency & Exchange

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brilliant - note the rewards for top players

EVOKE is free to play and open to anyone, anywhere.

The game begins on March 3, 2010. Players can join the game at any time.
Players who successfully complete ten game challenges in ten weeks will be able to claim their honors: Certified World Bank Institute Social Innovator – Class of 2010.

Top players will also earn online mentorships with experienced social innovators and business leaders from around the world, and scholarships to share their vision for the future at the EVOKE Summit in Washington DC.
EVOKE was developed by the World Bank Institute, the learning and knowledge arm of the World Bank Group, and directed by alternate reality game master Jane McGonigal.

Undone by Hayley Morris - Best Animated Short at Slamdance 2009

A drifting man struggles to pull objects from the roiling sea below him and scrambles to keep the objects from slipping through his fingers. A stop-motion animation using textured and tactile materials, as well as personal imagery, that represents the progression of Alzheimer’s disease. Inspired by my grandfather.

Best Animated Short at Slamdance 2009.