PSST! | PSST!3: A collaborative film series » Burial Sugar Live
another of my faves on PSST!3 - I'm a sucker for silhouettes and shadow plays...enjoy!
another of my faves on PSST!3 - I'm a sucker for silhouettes and shadow plays...enjoy!
I am loving this website! I posted an excerpt from this short in the fall and now seeing the whole work, it's even trippier than I remembered.
PSST!3 is:
"a collaborative film project of 17 films made by 51 teams of Designers, Directors, Animators and Composers.
The mission of PSST is to produce original short films through the collaboration of Designers, Directors, and Animators. Each film is comprised of three sections produced by three different teams: the beginning, middle & end. This process is the whole idea behind PSST! – a technique derived from the Dadaist game of Exquisite Corpse and the children’s game Telephone and applied to the arts of motion graphics, animation and film-making."
PSST! is curated and organized by Bran Dougherty-Johnson of Grow Design Work.
Tali Krakowsky is now blogging on the Adobe Inspire site and her three posts to date, The Truly Delicious, Spaceland, and Climate Change, are thought provoking, in both the works she links to and the questions she poses:
"When you place chocolate in your mouth and feel it crumble or burst or melt, you can’t separate the sensation of its texture from that of its taste or smell. The experience is multi-sensory, integrated and consuming. At least for me.
So when I think about how companies like Adobe are planning their future, it seems strange to me to focus simply on content and not explore how we might actually interface with data in the real world.
From where I’m standing, Experience Design is the practice of designing experiences that integrate the digital and the physical seamlessly, and consider the complete experience of content, interface, interaction, and space.
Here’s a taste of what I mean, with emphasis on each of these elements."
I'll be posting links to some of the beautiful projects she links to later.
The NY Times just posted an interactive chronology of LOST with interview clips from Damon Lindehof & Carlton Cuse, executive producers. I love hearing non-linear storytelling being championed here as THE way we tell stories as I've been working with this idea for years.
What is very interesting is the tension that emerges between the story-writers' resistance to anchoring the events of the series with exact dates, as they want the audience to focus on characters & relationships, and LOST fans' very clear need to organize the cryptic events into a clear & comprehensible time-line.
Perhaps the lesson here is to remember how much we fall back on the familiar axes of time & space to organize fragmented narratives. Very interesting!
Henry Jenkins offers an insightful 5 point reading of Avatar:
Science Fiction as Visual Spectacle
Science Fiction as World Building
Science Fiction as Allegory
Science Fiction as Speculative Fiction
Science Fiction as Melodrama
Without rehashing earlier posts on this blog, I agree with the first two and have heard many of my digitally creative friends make similar arguments.
I don't find Jenkins' argument re. allegory convincing given Daniel Heath Justice's counter view on Avatar's use of colonial stereotypes, which I posted a few weeks back.
(read here: http://firstpeoplesnewdirections.org/blog/?p=169).
Our different responses to the allegorical content leaves me also unconvinced of the last two points, but great to have Jenkins weigh in! I will mull over these last points.
Living promotes Supernatural through AR game
Mon, 1 Feb 2010 | By Rufus Jay
Living UK is launching the UK’s “most advanced” alternate reality game to promote the new series of US drama Supernatural.
The Fight the Apocalypse game is based around collecting hidden symbols called Enochian Sigils which players have to locate, photograph and send via MMS to the campaign shortcode.
The symbols have been hidden online and at real-world locations across the UK. Each has a different number of points to help the user’s score. Clues to the Sigil locations will be delivered by Supernatural character Castiel (Misha Collins) in specially filmed sequences on the Fight the Apocalypse website.
Once located, symbols can be photographed on a handset and, using “ground-breaking” technology which recognises any image taken, are uploaded to the player’s profile. Players succeed by locating and photographing Sigils and building an online army of support. Players invite friends to join their army through email and Facebook.
The online and mobile portal allows Supernatural fans to create their profile and contact friends to join their army and manage their game and collection of symbols.
The countdown to the start of the game will be broadcast on Twitter. Followers of the Fight the Apocalypse Twitter feed will be given tips and additional mini-challenges to win extra prizes.
UK fans for the show will be targeted through fan sites, forums, Facebook communities and blogs. Living wants to get fans to become facilitators and encourage the sharing of clues and hints.
The game design, website, mobile portal and bespoke content have been created by Candyspace Media. The game will be supported by a TV, outdoor and press campaign to create awareness of Supernatural’s move to Living. The campaign will begin this month with media planned/bought by Manning Gottlieb OMD.
doesn't look like one can play this fully outside the UK...
What a great short interview! Jeff defines the hero "as someone who is capable of looking within themselves and giving to someone else with no expectation of anything in return." Witnessing this act "... is inspirational and aspirational."
For whatever reason the idea of the 'gift' is turning into tonight's recurring theme in my surfsearching - I'm going to hope, like Ivan Askwith of BigSpaceship, that the idea of giving will be the key to 2010
Jerry Paffendorf - I love your project!
see more on Paffendorf's Loveland inchvestment project in Detroit here:
"In this installation YesYesNo teamed up with The Church, Inside Out Productions and Electric Canvas to turn the Auckland Ferry Building into an interactive playground. Our job was to create an installation that would go beyond merely projection on buildings and allow viewers to become performers, by taking their body movements and amplifying them 5 stories tall."
The event looks like a blast! I love this kind of transformative participatory installation - and the documentation is also terrific
Here's a soon-to-launch 'transmedia action film' that will play over the web and a mobile app. Interesting!