Advanced Multimedia Storytelling - Columbia University Graduate School of Journalism

A Five-Day Boot Camp

When: October 24-28, 2011

Where: Columbia University Graduate School of Journalism, 2950 Broadway, New York, NY 10027

Overview: The Advanced Multimedia Storytelling workshop is an intensive production course that prepares students to produce sophisticated, broadcast-quality multimedia stories. Over the course of the five-day workshop (and pre-workshop coaching session), students will conceptualize, report, and produce a professional-grade multimedia story. This workshop is by application only. 

Building on the fundamentals taught in our Introduction to Digital Media Storytelling class, students will learn the fundaments of narrative and long-form storytelling.  They will learn advanced shooting techniques and editing concepts.  Audio recording and editing will also be highlighted.  A prerequisite of this course is the Introduction to Digital Media Storytelling course, but students with equivalent production experience may have this requirement waved by the course instructor.
 

Very Cool: Are Alternate Reality Games the Future? - Page 3 - Excerpt via Features at GameSpot

When Sony enlisted Punchdrunk to create its Resistance 3 ARG, it did so with the intention of doing a lot more than simply promoting its game. The more important objective was to test the relationship between theater and video games, working out how the two art forms could be used to create entirely new experiences that appeal to the audiences of both.

"Mixing theater with video games seemed especially pertinent for an innovative theater group like Punchdrunk and for a game like Resistance 3," David Wilson, head of public relations for Sony Computer Entertainment UK, says. "Punchdrunk is very much about an experience where the audience is very much in the thick of the action and, furthermore, plays an active role in the proceedings. Punchdrunk melded their knowledge of the game with the Japanese phenomenon of 'walks of terror' to create a theatrical experience that evoked the thrill of being within the video game world."

Punchdrunk's Resistance 3 ARG for Sony took place beneath London's Waterloo Station. [Photo credit: The Telegraph, UK.]

Punchdrunk artistic director Felix Barrett says the company agreed to the Resistance 3 project for the same reasons: to test the level of immersion that is inherent within video games and the possible interface with the real world.

"The emotional and experiential potential of finding yourself within a video game is huge--you are your own avatar," Barrett said during the lead-up to the event. "We [wanted to] explore the role of the audience as player, participant, and potential character within a project that transcends theatre and gaming and, in particular, [look at] the visceral potential for a fusion of these two forms."

Must See: Japanese pop star revealed to be computer generated, fans in shock | Nerve.com

This week, Eguchi Aimi, the newest member of the all-girl Japanese pop group AKB48, was revealed to be a fake human. She was perfectly cute, but Eguchi was nothing more than a computer composite of her six band mates; she existed only in a virtual world. The bizarre, and clever, publicity stunt was unveiled in the above video, which shows exactly how the virtual beauty was created.

Lovely - ADA - analog interactive installation by Karina Smigla-Bobinski | LivingDesign

Analog interactive installation / kinetic sculpture by Karina Smigla-Bobinski.

ADA is an analogue interactive installation made of a giant ball filled with helium, covered in charcoal spikes. As the ball drifts around the space, charcoal marks accumulate on the walls. Visitors can push the ball around the space freely, but the results are never predictable.