Prometheus writer Jon Spaihts on How to Create a Great Space Movie

Excerpt:

"Have video games changed the way people think about this kind of storytelling?

Yes and no. Storytelling in games has matured tremendously in the past decade. Some really great work has been done. But the design requirements are totally different, almost the opposite of filmic storytelling.

The central character of a game is most often a cipher – an avatar into which the player projects himself or herself. The story has to have a looseness to accommodate the player's choices. This choose-your-own adventure quality is a challenge for storytellers and, I fear, militates against art..."

Great read here:

http://io9.com/5909279/prometheus-writer-jon-spaihts-on-how-to-create-a-great...