From the site:
"Konstruct is an investigation into Generative Art in an Augmented Reality environment. It is a sound reactive AR experience for the iPhone that allows the user to create a virtual sculpture by speaking, whistling or blowing into the device's microphone. A variety of 3D shapes, colour palettes and settings can be combined to build an endless collection of structures. Compositions can be saved to the device's image gallery.
Konstruct is a free app available on iPhone 3GS and 4 running iOS 4+. A version for the iPad 2 is planned for the coming months."
Excerpt:
"...According to a new report released by Forrester research on Monday, the technology behind augmented reality apps has improved enough so that these apps may well become an integral part of using a mobile phone, augmenting real life with broad strokes of information and commentary.
The report, complied by Thomas Husson, a Forrester senior analyst, acknowledges that until now augmented reality apps have been fun, but entirely impractical because technology limitations often rendered information slowly and inaccurately.
But the report predicts that this will soon change as information becomes “ultra-accurate and delivered in a perfectly seamless way.”
And so we can expect to see more augmented reality apps in consumer shopping, the report says. You could, for example, hold your phone over a blouse you want to buy, and see comments from other shoppers, get a product coupon or a price deal, or even find out what kind of fabric the blouse is made of.
The Forrester report also predicts that content providers will start to offer paid add-ons to consumers of books, magazines, newspapers and television programs, so that people could download games or additional content directly to their mobile phones, or experience richer narratives — like information about a movie they’re watching — through a tablet computer...."
Excerpt:
"PARIS — “In the ’50s, we were the first museum in the world to have an audio tour,” Hein Wils, a project manager for the Stedelijk Museum in Amsterdam, said last month. “Today, we’re one of the first to have augmented reality.”
Mr. Wils was speaking about the museum’s project that lets people use their smartphones to enrich their museum visits. Smartphones can overlay digital content, like images or movies, across real spaces. Mr. Wils wants visitors to use their phones as lenses, allowing them to see otherwise invisible images — like sleek computer-generated sculptures or floating interviews with artists — on the screens as they walk around the Stedelijk and point their phones’ cameras at objects. This creates what developers are referring to as “augmented reality.”
The Amsterdam museum is not alone in its use of smartphones. Within the next year, many of the top museums in the world — especially contemporary ones — will introduce applications for smartphones, if they have not done so already. The Museum of Modern Art in New York and the Los Angeles County Museum of Art offered smartphone applications this summer, and European museums are following suit. Think of it as a 21st-century update on the audio guide, that staple of museum education departments...."
Read the full Art News post:
http://artisticallyconnected.wordpress.com/2010/12/02/augmented-reality-smart...