Siobhan O'Flynn's 1001 Tales

tracing the roots & tendrils of storytelling today

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Siobhan O'Flynn

Stories are in our bones, old as the first fire and first cave paintings.

And though the way we tell stories is changing, the roots of storytelling stay with us when we create in a digital realm. Here is a series of snapshots of where we've been and where we're going.

Who am I & what do I do?

I advise on the design of digital narratives: transmedia, crossmedia, physical installations, interactive films & recently an interactive graphic novel. In 2006/07 I was the narrative design consultant on Late Fragment, a feature film/dvd that premiered at Cannes. I have advised on over interactive 65 digital works, many of which have gone on to win awards in Canada & abroad (Pax Warrior, [murmur], Painting the Myth).

Having joined the Canadian Film Centre's Media Lab in 2001, I continue to have the ongoing opportunity to critically engage with the development of emergent forms in digital media and I have mentored in the Digital Development Lab multiple times and in the Melting Silos Program for the Development of Transmedia Content, both in Vancouver.

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May 17, 2010

Institute of Play

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via instituteofplay.org

We promote GAMING LITERACY: the play, analysis, and creation of games, as a foundation for learning, innovation, and change in the 21st century. Through a variety of programs centered on game design, the Institute engages audiences of all ages, exploring new ways to think, act, and speak through gaming in a social world.

hats Emma Westecott!

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